Zenonzard is a free to play Japanese digital collectible card game developed by Bandai, Heroz, and Dimps.
It was released in Japan on September 10, 2019 for iOS and Android devices. AI is the main focus of the game, which allows players to battle against AI, join hands with AI or even nurture your AI.
It has been adapted into an Anime, Manga, and Collectible Card Game.
When you’re rerolling, try to aim for these cards:
The extra BP and DP can turn the game around. Useful in many decks. He might appear purchasable in prebuilt decks.
Deals big damage just for summoning her. Colorless finisher but expensive and costs 9 to summon.
Vicerave, Alezan, Millie
Keep an eye on these cards. They are not as strong as the previous three but they are all easy to build around.
Zenonzard: ACI Story
As you may know by now, the ACI originates from different origin programs and have their own distinctive personality and history.
Even though they are AI, they each have a unique reason why they want to participate in the Zenon with you.
Find out about their motivations and aspirations by reading and being a part of their journey!
Not only that, but many of the ACI are interconnected and part of a bigger story. If you want to know more, battle along their side and raise their Synchro Gauge to unlock new chapters and episodes.
New chapters will also be added as the game goes on. You just won’t know how the story will unfold!
You can watch Zenonzard: The Animation by going to the link below.
There are four episodes out so far, with a fifth one coming out real soon.
You can get an in-depth look at some of the ACIs you’ll encounter in the game and maybe one you’ll even pick as your own Buddy!
Official Zenonzard Anime
Zenonzard Official YouTube Channel: https://www.youtube.com/channel/UC6MKKkgmXDFepC1fEIa7Rwg
Green divine deck
Play Difficulty: Intermediate
A balanced deck that utilizes Green Transformations
White divine deck
Play Difficulty: Advanced
A control deck that utilizes White Transformations
Red Divine Deck
Play Difficulty: Beginner
An aggro deck that utilizes Red Transformations
Blue Divine Deck
Play Difficulty: Advanced
An aggro deck that utilizes Blue Transformations
Purple Divine Deck
Play Difficulty: Advanced
A control deck that utilizes Purple Transformations
Yellow Divine Deck
Play Difficulty: Intermediate
A balanced deck that utilizes Yellow Transformations
Zenonzard Legend Card Tier List
- Flare Zaura The Superior – SS Tier – Red
- Magma Fang Lord of Blazefires – S Tier – Red
- Orka The Turbulent – SS Tier – Blue
- Jade Karajan The Maestro – SS Tier – Blue
- Alezan King of the Deep – SS Tier – Blue
- Belphegor King of Sorrow – SS Tier – Purple
- Rekindled The Shadow – A Tier – Purple
- Cedar Treewalker The Chiliad – S Tier – Green
- Vahn Jean Bearer of Fruition – S Tier – Green
- Rory Brute of the Forest – S Tier – Green
- Vicerave The King – S Tier – White
- Frieren Lord of Dreadfrosts – S Tier – White
- Griphone Machine of the Arctic – A Tier – White
- Ziren Binder of Souls – SS Tier – Yellow
- Eleksai Lord of Thunderstrikes – S Tier – Yellow
- Harding The Soaring Beast – A Tier – Yellow
- Wallace The Courageous – SS Tier – Dark Grey/Colorless
- Baldrod The Blazing Demon – SS Tier – Colorless
- Lachesis Decider of Fate – SS Tier – Colorless
- Acemy – SS Tier – Yellow
- Muo – SS Tier – Yellow
- Schniden – SS Tier – White
- Sylvie – SS Tier – Green
- Yahmy – SS Tier – Purple
- Amelia The Swift Dragon Rider – S Tier – Red
- Solo – S Tier – Red
- Amelia The Drifter – S Tier – Yellow
- Solrakia Lord of Sunflares – S Tier – Green
- Victoria The Gilded Knight – S Tier – Green
- Helix The Tri Lance – S Tier – Blue
- Marya Knight of Poseido – S Tier – Blue
- Aegis Origins 02 – A Tier – Red
- Khan Three Head Monkey King – A Tier – Yellow
- Millie – S Tier – Green
These cards can be used alone, have a Strong Finisher and are easy to use with low investment.
Easy to use, there are many cheap Dwarf. Powerful removal effect.
Removal, Boardwipe and Finisher in a single card. Easy to use, only need a Boost base minion.
There are many cheap Avian minions to level up. Lv. 3 Rules of the Azura is an amazing finisher.
Staple for Yellow decks.
Strong Disruption for any Yellow Deck. Can shut down Lachesis and other threats.
Easy to use alone. Powerful boardwipe ability, even without androids.
Magic block ability is trong, even when used alone. Excellent compatibility with Chrome Charger.
High Synergy with Nymphs (Boost base minions). Easy to use.
Huge Stats and Excellent removal Resistance but high cost. High synergy with Mana Ramp decks.
High performance finisher. Easy to use. Strong ability when summoned and when attacking.
Andoros has a decent effect even when used alone. Purple has many Skeletons making this easy to level up.
Easy to use in any phoenix deck with the phoenix force. Strong generic answer to wide boards.
A powerful card that is easy to use in any deck. High Synergy with evoker-based decks. You need multiple copies for maximum effectiveness.
These cards are still very strong when used alone, but even stronger within the archetype.
Core of the Red Sword Deck.
Dual Attacker, Strong Finisher.
Board Control and Hard to block.
Strong removal & Hard to block.
Easy to summon, even stronger when combined with Lucia.
Hard to block making it easy to activate the banish ability.
Hard to block, strong disruption ability.
Easy to use alone.
Good choice for Blue Aggro decks, synergy with Seawyrm deck.
Hard to block, making it easy to use ability.
Cards in B Tier are still strong cards but need to be used with other rare cards or have a high casting cost.
Finisher for Golem Deck.
Decent removal, amazing finisher when combined with Amelia – The Drifter.
Powerful synergy with chimera deck.
Gives all of your minions BP/DP Buff.
Pseudo unblockable. Meaning it can be unblocked infinite amount of times if used correctly.
Core card in the elf deck.
High synergy with blue merfolk & magic. Needs dedicated deck.
High synergy with purple force destruction decks, can’t turn a game around.
3 DP & can steal opponent’s minions. Hard to use alone.
Hard to block & strong destruction ability. High cost.
Listen to your AI’s Advice at the start
While you want to be able to do deck-building and dueling all on your own, it is best for you to initially go with your buddy AI’s recommendations. It will take some time and several matches to get used to the basic mechanics of Zenonzard even with the tutorial.
Your AI gains experience every single match you engage in. The strategies and decisions your AI makes in each scenario can change as he reaches higher ranks. It is best to think about alternative courses of action but initially consider recommended actions.
Deck-building is an important part of Zenonzard and with more than 700 and growing cards you can collect and use, it can be very challenging to build one from scratch as a beginner.
There will already be 7 pre-built decks. There are 7 basic colors that categorize cards with 1 color being neutral and forms part of practically every deck.
Although most decks only utilize 1 color along with the neutral color, you are also free to mix as many colors as you want in a deck.
You need to equip 2 different forces to support your deck’s strategy.
Get To Know Each Card in zenonzard
Zenonzard’s 753-card list, which is for sure to grow even more, can be a pain to browse through. For the most part, you would want to jump right in on the action and engage in one match after another. However you any experienced card game player knows that you have to know the cards to read what strategy your opponent is going to use.
There are so many unique abilities in the cards. Chances are that many unique abilities will also be added in future updates. For starters, you need to get to know each card, even if you choose to focus on one color at a time, so that you can sooner begin to build your very own original deck.
Secondly, having an idea about what each card can do will also help you set up ways on how to deal with them effectively in a duel if ever you encounter them in the opponent’s deck.
Browse Through The Top Decks
Another way to help you prepare your very own ultimate deck is by looking into the cards of the top decks in Zenonzard. You can actually build each one however you will not easily acquire all the needed card components.
Take note that play difficulty is either beginner, intermediate, or advanced level and with various strategic card combinations and overall deck theme, it is best to go for the beginner level first.
The build difficulty as indicated by the deck’s star level should give you an idea how much time, resource, and luck may be involved in getting the full deck.
When you tap on each pre-built top deck, you can see the components down to how many of each card Is needed. If you see a lot of exclamation marks on the card roster, then you still have a long way to go.
Build And Upgrade Your Decks
Each color of cards in Zenonzard has unique traits. Colors in Zenonzard represent nations.
Aguma – Nation of Fire (Red) is known for imposing aggressive strategies as characterized by flooding the battlefield with minions faster than most other nations. As minions typically cannot attack the same turn they came into play, most minions of this nation have the charge ability and can deal damage the turn they enter the field.
Kanatana – Nation of Light (Yellow) should be a favorable choice for those who want to strategize around surprising opponents with instant re-balancing of minions’ strength and numbers in the field. They specialize in being able to summon minions during the Flash Phase, making for a surprise blocker. They have unique ways of strengthening units in the field and can also return deployed enemy units back to their owner’s hand.
Thanatos – Nation of Darkness (Violet) is exactly how it sounds, banking on the strength of the undead and having special abilities that activate whenever their minion is destroyed. This nation also specializes in eliminating minions and forces. One powerful ability unique to this nation is the revenge skill that instantly destroys the enemy minion that engages your minion. This means that even the lowest costing minion from this nation can take out the most powerful minions in the opposing team.
Demete – Nation of Forests (Green) specializes in generating mana faster than all other colors. This enables summoning creatures that have high costs fast and can overpower the opposing minions. One of the nation’s unique skill is the pierce ability, which enables its minions to have the excess portion of the damage it inflicts on enemy missions down to its original target. This nation also exhibits the ability to put enemy minions in a rest state. Just to refresh your memory, minions that attack are put into rest state and will not be able to block an attack during the enemy’s turn.
Poseido – Nation of Seas (Blue) may not have the strongest creatures in terms of raw strength but the infiltrate ability home to this nation makes it so that only enemy minions of the same cost will be able to block them. Poseido’s strength comes from library management that can render it draw cards or look into and select the best cards from the library with conditions. On a more strategic aspect, this nation also utilizes minion movements more efficiently than all other nations.
Machinas – Nation of Machines (White) specializes in force protection as well as having both offensive and defensive raw strength. Their unique ability is resurge, which enables minions to be able to maintain an active state at the end of turn even after attacking. Machinas have minions that can replenish a force’s points as well as delimit the amount of damage enemy minions can inflict on it. This nation is best for those who want to have forces that stay longer in battle.
The wild Land, which represents neutral colors in Zenonzard, represent a unique feature in that it can stand on its own as well as be used along with any other color with ease. These cards typically have boosts that provide a wide variety of effects as well as other abilities that can complement any deck. In truth, it is difficult to build a full deck without employing cards from this group.