RO Mobile Arcane Master Guide


The capital of Magic, Geffen, there are tons of spell books in the Geffen Library and the key to the mage 4th-job change is hidden among them.

Countless wizards have been seeking the power from the ancient spell books.


New Job Ascendancy


Chance to cast a skill without cooldown and delay, the ultimate spell caster.
Huge AoE.

Efficient monster clear.

A hard-counter to Chronomancer.


1. Chance to cast a skill without cooldown and delay;
2. Summons a Tornado that Ignores the terrain, deals earth element and wind element damage to the surrounding targets;
3. A new water element and earth element AoE duration skill, which last for 20 sec.

The Warlock went to the Library of the Magic Society, he flip through the forbidden books, and looked for the origin of magic.
Ranged, Magic, and AOE Dmg

Arcane Master Base Skills

RO Mobile Arcane Master Guide

Infinite

Skill Type: PassiveLv.10When uses an offensive skill, there is a 25% chance that skill will not enter cooldown and skill delay.

RO Mobile Arcane Master Guide

Inductive Stance

Skill Type: PassiveLv.5Wind element attack has 100% chance to cause the enemy to enter the Inductive State. Inductive State will deal M.ATK × 100% Wind elemental true damage on all nearby target’s allies per second, Inductive Stance lasts 5 seconds.

IRO Mobile Arcane Master Guide

Elemental Rebirth

Skill Type: PassiveLv.5Each attack skill has 50% chance to summon elemental orbs of Wind, Earth, Water, and Fire. Element orb adds an extra 5% Elemental damage of its element.

RO Mobile Arcane Master Guide

Elemental Balance

Skill Type: BuffLv.10Wind, Earth, Water, and Fire elemental attack will increase other element damage by the difference between that element attribute and your highest element damage × 100%. Lasts 10 seconds.

  • COST 400 SP
  • SKILL CD 40.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 5.0s

IRO Mobile Arcane Master Guide

Casting Prohibited

Skill Type: DebuffRange: 7Lv.5Target’s next skill will be invalidated and automatically enter the cooldown. Increase the skill cooldown by an additional 8 second. Effect lasts 12 seconds.

  • COST 350 SP
  • SKILL CD 16.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 8.0s

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Flame Path

Skill Type: BuffLv.5After using it, you will leave a Fire Pillar on the ground every 1 second. Lasts 13 seconds.

  • COST 150 SP
  • SKILL CD 20.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.3 ~ 5.3s

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Windblade

Skill Type: AttackElement: WindRange: 7Lv.10Launches Windblade forward, dealing M.ATK × 2160% Wind magic damage to all enemies. Target inflicted with Fire Pillar, will carry 3 seconds Flame Path.

  • COST 204 SP
  • SKILL CD 3.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 4.0s

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Quicksand Vortex

Skill Type: AttackElement: EarthwaterRange: 5Lv.10Summons a Quicksand Vortex, all enemies within the area will received M.ATK × 540% Water magic damage and M.ATK × 540% Earth magic damage for 20 seconds, Up to 2.

  • COST 140 SP
  • SKILL CD 5.0 secs
  • GLOBAL CD 1.5 secs
  • CAST TIME 0.2 ~ 8.2s

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Drowning

Skill Type: DebuffRange: 7Lv.5Decrease the Max HP of a specified enemy by 20%. If the target is in the Quicksand Vortex, it will reduce the additional Max HP by 20% for 20 seconds. Does not work for MVP/Mini.

  • COST 100 SP
  • SKILL CD 5.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 10.0s

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Strong Drive

Skill Type: BuffLv.5Increase Ghost elemental damage by 30%, however SP cost for Ghost elemental skill will increase by 50%. Lasts for 120 seconds.

  • COST 150 SP
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 4.0s

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Sand Tornado

Skill Type: AttackElement: WindearthRange: 6Lv.10Summons a Sand Tornado in the specified area, dealing M.ATK × 840% Earth and M.ATK × 840% Wind magical damage to all enemies in the area for 3 Second. Can be used in Earth Field.

  • COST 188 SP
  • SKILL CD 4.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 8.0s

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Lightning Meteor

Skill Type: AttackElement: WindRange: 7Lv.10Summons a Lightning Meteor in the specified area, dealing M.ATK × 2400% Wind magical damage on all enemies within the area.

  • COST 170 SP
  • SKILL CD 2.0 secs
  • GLOBAL CD 1.0 secs
  • CAST TIME 0.0 ~ 15.0s

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Flame Guard

Skill Type: PassiveLv.5Standing within Fire Pillar will continuously provide you with Flame Guard, which can absorb M.ATK × 5 magical damage, Flame Guard lasts 2 seconds.

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Inductive Stance – Mastery

Skill Type: PassiveLv.3Inductive Stance damage increased by 15%, duration increased by 3 seconds.

RO Mobile Arcane Master Guide

Elemental Balance – Cooldown

Skill Type: PassiveLv.5Elemental Balance cooldown reduced by 10 Seconds.

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Flame Path – Flame

Skill Type: PassiveLv.5Fire Pillar damage increased by 30%.

RO Mobile Arcane Master Guide

Windblade- Continuous

Skill Type: PassiveLv.3Flame Path carried by the enemy increased by 3 seconds.

RO Mobile Arcane Master Guide

Windblade – Enhanced

Skill Type: PassiveLv.5Windblade damage increased by 25%.

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Quicksand Vortex – Struggle

Skill Type: PassiveLv.5Enemies within the Quicksand Vortex have 100% chance to lose HP when walking.

RO Mobile Arcane Master Guide

Sand Tornado – Earth Element

Skill Type: PassiveLv.5Sand Tornado deals additional 60% damage to enemies in Earth Field or Quicksand Vortex.

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Lightning Meteor – Chain

Skill Type: PassiveLv.8Lightning Meteor has 80% chance triggers Chain Lightning after hitting the enemy.

RO Mobile Arcane Master Guide

Flame Guard – Mastery

Skill Type: PassiveLv.5Flame Guard magic damage absorption increased by 50%.

RO Mobile Arcane Master Guide

Flame Guard – Lasting

Skill Type: PassiveLv.3After leaving the Fire Pillar, Flame Guard will continue for an additional 6 seconds.

RO Mobile Arcane Master Guide

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