Important basics of puzzles and dragons
- Do not sell ANYTHING that comes out of the Rare Egg Machine. Favorite everything from the REM so you wont sell it by mistake.
- Never spend any Monster Points without asking for advice first. When in doubt, do not spend your MP. The vast majority of players in general should be saving their MP. Go to forums or puzzle and dragons discord to ask for help.
- Only spend Magic Stones in God festivals or to increase box space. Having box space equal to 1.5x or 2x your rank is typical.
- DO NOT use your magic stones for stamina. DO NOT use your magic stones to continue dungeons. DO NOT roll in seasonals, collaboration machines, and non-Godfest REM.
Tutorial and Basics
There are 6 types of basic orbs. Fire, water,wood,light,dark and heart. As you have seen during the tutorial, matching orbs of any of the 5 colors will cause a monster with the same color to attack the enemies, doing damage based on its attack. Matching hearts will heal your team based on the team’s recovery stat
Each team has 1 leader monster and 1 friend leader monster. Th he leader skills usually determine the team’s play style. In addition to the leaders, each team can field four others, which each contribute stats, damage, and active skills.
Your team shares a pooled health stat and a pooled recovery stat. Since every monster on your team attacks individually, however, the attack stat is calculated individually per monster and not together like the health and recovery stats.
Every monster has a color belonging to one of the five elements. Some monsters have two colors. For monsters with two colors, the second color does 30% damage instead of full damage if the two colors are different, and 10% damage if the two colors are the same.
Monsters can also have advantages or disadvantages based on color: for instance, a fire monster attacking a water opponent will do half damage, while a fire monster attacking a wood opponent will do double damage. Light and dark do double damage to the opposite color.
Completing the tutorial gives you five Magic Stones, which the game immediately forces you to roll in the Rare Egg Machine. The monster you pull from the machine here has an enormous impact on how easily you can progress through the early and mid-game. This is helpful if you want to climb smoothly and easily.
The first thing you’ll do after the tutorial is clear some Normal Dungeons. These are really just about doing enough damage to kill enemies. You don’t have to deal with any special abilities yet.
Normal Dungeons are mostly straightforward until you reach the Starlight Sanctuary set, where you will actually need a cohesive team to kill the final boss. Until that point, you can mostly rely on having a strong friend lead; it can be helpful to use your Best Friend selection on a reliable player with a lead that works with yours.
Leveling Up Monsters
Leveling up is the easiest way to improve your monsters early on. You feed one monster to another, using up the first and giving experience to the second.
Use the Jewel Dragon Infestation dungeons found in the special tab. The fodder you get there gives good experience. If you use the same color fodder monsters as your base, your experience gained will be up by an extra 50%
All monsters have a level cap, beyond which feeding them experience does nothing. For most monsters that have not been evolved, the cap is either 30, 50, or 70. For most monsters that have been evolved, the cap is 99.
In the early game, you should aim to level all the monsters on your team evenly, instead of pumping just one of them as high as possible. This is because the higher levels cost many times more experience than the lower ones, while usually giving comparable stat gains.
Evolving your monsters changes them into a different, typically more powerful form. All evolutions require a specific set of materials. There are a few different kinds of evolution:
- Normal Evolution takes an unevolved monster at its highest level, uses up the materials, resets the monster’s level to 1, and turns the monster into a stronger form. If the monster is a REM monster, it will typically gain four Awakenings (described below). After a Normal Evolution, many monsters are eligible for a further Ultimate Evolution.
- Ultimate Evolution takes an already evolved monster at any level, uses up the materials, and turns the monster into a stronger form. Usually, monsters with ult evos will have several ones, each doing something slightly different. Ult evos are always reversible, so you do have the option to make a different form if you change your mind later. Always ask in #new_player_help if you are unsure which form of a monster to make; even though this is reversible, why waste time, effort, and materials?
- A specific type of ult evo is the Awoken Evolution. Some REM monsters will have forms simply named “Awoken Raphael”, “Awoken Karin”, etc. These evolutions follow the same rules as normal ult evos, but are special in that they will always change the monster’s skill and sometimes make the monster dramatically stronger or completely different. They also tend to have much harder materials, typically requiring two different evolved descend bosses.
- Reincarnated Evolution takes a monster in its Awoken Evo form at highest level, uses up the materials, resets the monster’s level to 1, and turns the monster into a Reincarnated form. All Reincarnated forms have extremely high stats and require a lot of experience to max again, but are otherwise similar to their Awoken counterparts. Unlike an ult evo, revoing is not reversible.
Awakenings are passive abilities with an enormous variety of effects and can significantly influence the value of a card or the playstyle of a team. You can see them displayed as boxes on the right side of a monster’s information page. (If there are no boxes, the monster has no awakenings available.) Awakenings that are available but not unlocked are greyed out; awakenings that are unlocked are displayed in full color.
Awakenings have effects that range from doing more damage when matching four orbs, to giving you more time to move orbs, to increasing your entire team’s HP, to allowing you to entirely bypass some challenging boss mechanics. As a new player, the Extend Time awakening (the finger icon) is extremely helpful, to assist you in both learning the game and playing the game.
To unlock awakenings, feed a TAMADRA to a monster with awakenings available. TAMADRAs are normally obtained in the Tamadra Village coin dungeon/guerrilla (and occasionally given out as gifts/rewards). It is not hard to find someone on the server to singlehandedly take you through the dungeon, though it is very stamina-intensive for newer players.
Although skillups become extremely important as you progress later in the game, they should not be a big focus as a newer player and this information is presented here just so you’re aware of the mechanics involved.
As you’ve definitely noticed, most monsters have active skills, which do things like swap orb colors, heal you, shield you, and so on. You can’t just spam these actives whenever you want; they have a cooldown before they can be used again. It is possible to reduce this cooldown for a specific monster by skilling it up.
- The most basic way to acquire a skillup is to feed the monster something with the same skill. Specifically, the two skills must have the same name for a skillup to occur. The base chance for skillup is about 10%, though there are events that boost this rate as high as 50%. This method is straightforward, but the least rewarding on average.
- Fortunately, there’s a way to improve that chance! Feeding a special monster called a kingtan alongsidethe skillup monsters described above will increase the chance to 100%. This means you can feed four skillup monsters and one kingtan, and your monster will gain four skill levels. Kingtans can be acquired by evolving the drops from the Tan Infestation guerrilla.
- Special monsters called pys have a 100% chance of granting a skillup when fed to a monster of the corresponding color. Unlike kingtans, you don’t need to feed them with anything else. The py itself does the trick. Pys can be acquired from a variety of places, and become more accessible as you progress. Don’t waste them, but don’t be afraid to use them if the monster is too hard to skill up another way.
Special Dungeons and Descends
The Special Dungeons category is a bit of a catch-all and has a bunch of stuff, including:
- Gift dungeons. Dungeons containing event gifts, stream rewards, etc. will all appear in this category, and will typically give you a stone as well as something nice.
- One notable exception to this general rule is the “One-Shot Challenges”. These dungeons are labeled as “Gift” but can be extremely difficult even for experienced players, and, additionally, cost a ton of stamina. Stay away from these.
- Guerrillas. Guerrillas are limited-time dungeons that appear for an hour at a time on random days. With a few exceptions, most of them are not too useful for newer players.
- Challenges. Challenge sets such as the monthly quests are found here. Don’t get overwhelmed or carried away by these too early. Grab what rewards you can from them (the lower difficulties tend to be very easy) but there are other, better places you could be spending your focus and stamina.
- Rotating dungeons. This includes the Jewel Dragon Infestation series, which rotates on weekdays and is one of the best places to get monster experience, and the Weekday Dungeons, which drop materials you will need to evolve your monsters.
- Descends. These dungeons drop bosses with fairly unique abilities, and range from fairly easy to extremely difficult. The easier descends, such as Dragon Zombie, Satan, Tengu, Goddess, and Athena, are about the difficulty of Starlight Sanctuary; the harder ones can pose a challenge even to experienced players.
- Endless Corridors. This set of dungeons is amazing for practicing combos and testing damage with your teams. Once you clear the original Endless Corridors, many more difficult variants will start to appear, all of them costing no stamina to enter. Endless is a phenomenal resource for self-improvement — make the most of it.