Kings Raid Team Progression Guide 2021


Kings Raid Team Progression Guide 2020

by SuzakuRupturePrince

Introduction

King’s Raid is a Korean RPG game developed by Vespa released in February of 2017. You develop a core team of usually 4 heroes through farming for gear, level and awakening.

All heroes are recruitable for free however this is a gacha game where you can use currency to roll for special gear. Although there are play-to-win elements in this game, this game is considered to be very free-to-play as the developers are very generous.

Unlike most other gacha games, there is no need to reroll accounts since you have the ability to recruit all heroes in the game.

Damage type synergies

A standard team will usually consist of heroes that contain the same type of damage, either physical damage or magic damage.

The reason for this is to take advantage of the “synergy” that can be created in team compositions. As a result, full magic teams or full physical teams are the “meta”.

Synergy refers to specific damage-type amplifications. Magic damage heroes will usually amplify magic damage dealt onto enemies while physical will only amplify physical damage. If you were to use a mixed team, then you will be missing out on this potential damage amplification or “extra damage”

The exceptions to this rule are heroes under the priest class. Most priests are magic damage heroes however they usually provide offensive and/or defensive buffs that are beneficial to both damage type teams.

When picking a support, you should be more concerned about their utility.

Physical vs Magic

If you are wondering whether you should use a physical or magic team, the best way to go about this is to pick your main damage dealer and then just build accordingly to the damage type that they are.

While there are different advantages to using one type over the other, the game is designed so that everything you want to do can be done. The meta is always changing as new heroes come out.

Kings Raid Team Progression Guide 2020

What is a team

Although there are contents in the game that allows up to 8 heroes to be used at once, the majority of the game is played using a team of 4.

Main damage dealer (Main DPS): the unit who will do most of the damage in your team

Support: often occupied by a hero in the priest class; focuses on healing and keeping your tank alive

Tank: often occupied by a hero in the knight class; your team’s frontline whose main purpose is to soak up all aggro in order to protect the rest of your team. Usually when a tank dies, your whole team will die within seconds.

Sub-dealer (Sub DPS): You should not be concerned about the amount of damage they do themselves but what utilities they offer. The main purpose of this role is to fill the gaps and weaknesses found in your other three heroes. This means that it could very well be another support or another tank. It is advised for a beginner team to bring someone with heavy Crowd Control (CC).

Classes

As you may have noticed, all Heroes fall under a certain category or class. There are currently seven different classes in King’s Raid: Knights, Warriors, Assassins, Archers, Mechanics, Wizards and Priests. The only thing to note about these classes is the support role is exclusive to priests and one exception (Annette). Also, tanks are primarily knights but can be warriors, however they are not as efficient.

How to make my team

Your main damage dealer

Before continuing with the game, it is best to plan which heroes you want to use, especially who your main dealer will be. This is because you will use most of your resources into your main dealer in order to maximize their damage potential.

The main dealer spot is usually chosen first in order to determine what damage type the rest of your team will be for the sake of synergy. Although there are different strengths and weaknesses to each dealer, I encourage you to pick whoever appeals to you most.

Just to list a few, the following are dealers that are easy to use for beginners:

Magic – Epis, Mirianne, Ezekiel, Theo, Artemia

Physical – Selene, Lakrak, Reina, Nyx, Requina

Team Templates

When starting out, you can simply use Clause, Mirianne, Cleo and Frey to go through all of chapters 1 to 6. As you complete each chapter, you will receive hero selector tickets which allow you to receive additional heroes and create your “endgame” team of 4. Replace heroes that coincide with their roles as you see fit. For reference, Clause is your tank, Cleo is your sub-dealer, Mirianne is your main dealer and Frey is your support.

For planning ahead, the heroes that are available with each ticket are:

2 star hero ticket (obtained by clearing chapter 2) – Gau, Lakrak, Kaulah, Epis, Selene, Miruru, Lorraine, Dimael, Demia, Reina

3 star hero ticket (obtained in Missions -> Side Missions -> Clear Chapter 3 Boss) – Phillop, Maria, Rephy, Naila, Rodina, Morrah, Baudoin, Pavel, Jane, Leo, Fluss, Luna, Aisha, Laias, Arch, Nyx, Annette, Tanya, Mitra

5 star hero ticket – Gau, Lakrak, Kaulah, Epis, Selene, Miruru, Lorraine, Dimael, Demia, Reina, Phillop, Maria, Rephy, Naila, Rodina, Morrah, Baudoin, Pavel, Jane, Leo, Fluss, Luna, Aisha, Laias, Arch, Nyx, Annette

Aside from the free heroes and the 3 hero tickets you get through progression, the ways to get more heroes are by purchasing them with rubies or by recruiting them in the Heroes Inn.

These methods are especially vital since the selections from the hero tickets are limited to old heroes only. The drawback to relying on these methods is that they are limited. I would only recommend doing them one each in regards to your starting lineup. Make sure to plan your team ahead of time

The following are two example templates for making teams. Since the game provides you both a solid physical dealer and a solid magic dealer with their unique weapons for free, these examples will work around taking advantage of them.

Kings Raid Magic team

If you are using tickets and free heroes only, you can achieve a solid main team consisting of 

Tank: Jane (3 star selector ticket)

Main dealer: Mirianne (day 1 login gift) or the dealer of your choice

Sub-dealer (focused on heavy CC): Lorraine (2 star selector ticket)

Support: Frey

If you don’t want to think too much about team composition, this template lineup is good enough to start and take you to mid game, where you begin to fully invest into units, or even end game. You are also free to change who you want to use as a main dealer with little consequence.

The 5 star selector ticket can also be used to get a support such as Rephy, Annette*, Laias or Kaulah in place of Frey depending on your preference

Annette is one of two heroes that are not a priest but is classified as a support. She has a heal, she has magic amp and most important of all, she grants your whole team CC immunity. Because she is the one-in-all package, she is currently the best choice for a support in a magic team.

That said, she does require a minimum level of gear to be useful meaning she is lackluster in the early game compared to other supports. While you could hold out on getting her immediately, do note that you will eventually want to get her.

Dakaris is also classified as a support because he has the ability to heal your party despite being a wizard. While not as useful as Annette in PvE, he is an option you can consider if you prefer him but do note that he is not available through the tickets.

For tanks, all magic damage knights are all viable options but due to being very beginner friendly, the two most recommended knights are Jane and Neraxis. Jane is considered the offensive tank who focuses on amplifying your teams damage with little investment, while Neraxis is the defensive tank who focuses on keeping the team alive. Just note that Neraxis is not available through the tickets.

As for the sub-dealer, Lorraine is the most popular option but other options are Viska, Maria and Pavel. Remember that this slot is very flexible so you can do something like 2 supports (Rephy + Annette) or 2 tanks (Jane + Neraxis).

Kings Raid Physical Team

If you are using tickets and free heroes only, you can achieve a solid main team consisting of 

Tank: Clause (given upon clearing chapter 1)

Main dealer: Selene (8th day login gift) or the dealer of your choice

Sub-dealer (focused on heavy CC): Miruru (2 star selector ticket)

Support: Frey

If you don’t want to think too much about team composition, this template lineup is good enough to start and take you to mid game, where you begin to fully invest into units, or even end game. You are also free to change who you want to use as a main dealer with little consequence.

The 5 star selector ticket can also be used to get a support such as Rephy, Laias or Kaulah in place of Frey depending on your preference. Another popular support to use is Medianna since she is a physical damage priest but not absolutely vital. Just note that Medianna is not available through tickets hence why I personally would not prioritize her. There are other physical priests available in the game but they are not beginner friendly.

For tanks, your options are Clause, who focuses on defense, Phillop, who focuses more on offense, and Glenwys, who is a mix of offense and defense. Other physical damage knights such as Ricardo and Demia are also usable but keep in mind they are more focused on PvP. Just note that Glenwys is not available through the tickets.

As for the sub-dealer, Miruru and Naila are the most popular options but other options are Gau and Priscilla. Two tanks is also a very popular team for physical teams so Clause + Phillop is not a bad idea.

Progression

There are huge difficulty walls upon reaching chapter 7 and then again on chapter 8. While you are advancing through the early chapters, try to keep the level of your team at the same level as the enemies you are facing.

Also make sure to awaken your heroes accordingly since the level cap of your hero raises with each awakening. If you are using heroes that are not part of the main team you planned out, do not hesitate to get them to 5 star awakened, which brings the level cap to 70.

Upon reaching chapter 7, you will have to grind a lot for gear to reach the point where your team can fight safely and efficiently. Although you could try to attempt continuing at your current level, you will eventually have to grind.

The following are things you will be doing to raise your team’s strength:

  • Awakening and transcending your team
  • Upgrading skills with skill books
  • Levelling your team to 90
  • Grinding dragon raids for gear

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