Genshin Impact Yoimiya Best build


Attack Talents

Normal Attack


Performs up to 5 consecutive shots with a bow


Charged Attack


Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
• Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
• Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.


Plunging Attack


Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Niwabi Fire Dance

Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.


Niwabi Enshou


During this time, arrows fired by Yoimiya’s Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.


This effect will deactivate when Yoimiya leaves the field.


“Niwabi” is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of “Niwabi” banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.

Ryuukin Saxifrage

Yoimiya leaps into the air along with her original creation, the “Ryuukin Saxifrage,” and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.


Aurous Blaze


All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.


When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.


One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.


Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.

Passive Talents

Blazing Match

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.

Tricks of the trouble maker

During Niwabi Fire-Dance, shots from Yoimiya’s Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.

Summer Night’s Dawn

Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of “Tricks of the Trouble-Maker” stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.

Constellations

Agate Ryuukin

The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya’s ATK is increased by 20% for 20s.

A procession of bonfires

When Yoimiya’s Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s.
This effect can be triggered even when Yoimiya is not the active character.

Trickster’s Flare

Increases the Level of Niwabi Fire-Dance by 3.
Maximum upgrade level is 15.

Pyrotechnic Professional

When Yoimiya’s own Aurous Blaze triggers an explosion, Niwabi Fire-Dance’s CD is decreased by 1.2s.

A summer festival’s eve

Increases the Level of Ryuukin Saxifrage by 3.
Maximum upgrade level is 15.

Naganohara Meteor Swarm

During Niwabi Fire-Dance, Yoimiya’s Normal Attacks have a 50% chance of firing an extra Kindling Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.

Yoimiya Best Weapons

Amos’ BowIncreases Normal and Charged Attack DMG by 12%. Normal and Charged Attack DMG increases by 8% every 0.1s for up to 5 times.
Skyward HarpIncreases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s.
RustIncreases Normal Attack DMG by 40% but decreases Aimed Shot DMG by 10%.
HamayumiIncreases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character’s Energy reaches 100%, this effect is increased by 100%.

Yoimiya Best artifact

Shimenawa’s Reminiscence
4-Piece Set
2-Piece Set
ATK +18%
4-Piece Set
When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal, Charged, Plunging Attack DMG is increased by 50% for 10s.
Gladiator’s Finale
2-Piece Set
2-Piece Set
ATK +18%
Crimson Witch of Flames
2-Piece Set
2-Piece Set
Pyro DMG Bonus +15%

OR

The StringlessIncreased Elemental Skill And Elemental Burst DMG by 24%.
Favonius WarbowCRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occure once every 12s.
Noblesse Oblige
2-Piece Set
2-Piece Set
Elemental Burst DMG +20%
Crimson Witch of Flames
2-Piece Set
2-Piece Set
Pyro DMG Bonus +15%

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