Genshin Impact Keqing Best Build


Keqing Passive Talents

Thundering Penance

Unlocked at Ascension 1

Within 5s of recasting Stellar Restoration while a Lightning Stiletto is present, Keqing’s Normal and Charged Attacks are converted to Electro DMG.

Aristocratic Dignity

Unlocked at Ascension 4

When casting Starward Sword, Keqing’s CRIT Rate is increased by 15%, and her Energy Recharge is increased by 15%. This effect lasts for 8s.

Land’s Overseer

Unlocked Automatically

When dispatched on an expedition in Liyue, time consumed is reduced by 25%.

Keqing Constellations

Thundering Might

Constellation Lv. 1

Recasting Stellar Restoration while a Lightning Stiletto is present causes Keqing to deal 50% of her ATK as AoE Electro DMG at the start point and terminus of her Blink.

Keen Extraction

Constellation Lv. 2

When Keqing’s Normal and Charged Attack’s hit enemies affected by Electro, they have a 50% chance of producing an Elemental Particle. This effect can only occur once every 5s.

Forseen Reformation

Constellation Lv. 3

Increases the Level of Starward Sword by 3.
Maximum upgrade level is 15.

Attunement

Constellation Lv. 4

For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%.

Beckoning Stars

Constellation Lv. 5

Increase the Level of Stellar Restoration by 3.
Maximum upgrade level is 15.

Tenacious Star

Constellation Lv. 6

When initiating a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst, Keqing gains a 6% Electro DMG Bonus for 8s. Effects triggered by Normal Attacks, Charged Attacks, Elemental Skills and Elemental Bursts are considered independent entities.

DPS Build

Both Keqing’s abilities scale with ATK

This build increases Keqing’s ATK stat as much as possible, increasing her Electro AoE DMG output.

  1. Tap E again after casting E to teleport to the mark
  2. Use a Charged Attack and it’ll blow up the mark

Keqing best Weapon

The Flute

The Flute

Normal or Charged Attacks grant Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100/125/150/175/200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.

or

Lion’s Roar

There are a lot of weapon options for Keqing, but these two are more consistent.

Keqing Best Artifact Sets

Gladiator’s Finale(2)

ATK +18%(4)

If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

or

Berserker + Brave Heart

you may use resolution of sojouner 2 set and martial artist 2 set instead of brave heart. Keep berserker 2 set bonus as it improves her crit %

Genshin Impact Keqing Build

Artifact Stat Prioritisation and Investment

  • DO NOT invest in an artifact just because it’s a higher tier.
    • Maxing out a 5* artifact with %HP primary stat will likely have less of a DPS increase as maxing out a 4* artifact with %Atk primary stat
  • Upgraded artifacts can be used as material into future artifacts, 80% of the exp will be transferred
    • This means that it is still worth it to invest in and max 3* artifacts if the primary and substat lines are good.

Desired Primary Stat Lines

  • For early-midgame, the rule of thumb is to only use and invest in artifacts that have %atk.
  • The flower and feather will always have flat HP and flat Atk respectively. Prioritise those with %atk and flat atk substat lines.
  • You will always want to look for %atk on your hourglass and circlet.
  • Look for %electrodmg or %physdmg on your goblet. If none are available, use %atk.
  • Do not prioritise crit chance or crit dmg early-midgame
    • %atk has more impact and value for your DPS in the early-midgame. 
  • Do not prioritise the following primary stats
    • elemental mastery: Most of your elemental reactions should be triggered by your supports. 
    • HP%: If you’re dying to stuff in WL1-3, consider switching to Barbara main.
    • DEF%
    • Energy recharge%
    • Healing bonus%
    • Crit%/critdmg% un til later in the game

Best Substat

%atk

Flat attack

Crit%

Critdmg%

credits to Keqing Mains Early-Mid and Endgame Guide to Keqing (WIP) (Doug#8888) full guide at https://docs.google.com/document/d/1oN-p-gCqsZZNHrf3AKov4J_j5GJlF4osNvadkEoykcU/preview?pru=AAABdXIZ_0o*GaQuO3nA2JsowCnlouD9qA#

Physical or Electro Keqing?

  • In the early-midgame, always go for electro Keqing. The reason for this is because electro-related elemental reactions have much higher damage in the early-midgame relative to endgame. 
  • Generally, this doesn’t matter in early-midgame because you don’t deal a lot of damage anyway and %atk affects both physical and electro damage. 

  • Prioritise using %atk primary stat line pieces OVER using 2 non-atk% pieces just to complete a set effect
  • For example, if you used a 4* Gladiator’s helm with HP% and 4* Gladiator’s goblet with Elemental Mastery over a 3* helm and goblet with 23.1% atk each, this results in a loss of possible DPS
    • 2 set gladiator gives 18% atk
    • The 2 random pieces will give 46.1% atk which is a massive difference in increase to DPS
    • In this case, it’s not worth it to invest the mora and artifact fodder into levelling the gladiator gear.

Sojourner’s, Heart of Bravery, and Gladiator’s are the 3 obtainable sets pre-AR40 that give +18%atk in their 2 set effect. However, there are key disadvantages to keep in mind.

  • Gladiator’s can only be obtained from weekly bosses and as rewards from normal progression. They begin to drop from map bosses (eg Anemocube) at AR35.
  • You may only obtain Sojourner’s and Heart of Bravery through quest rewards and artifact domains at AR35. 
  • In general, these sets should NOT be farmed before AR40
  • Only use pieces of these gear if you can fulfill one of these 3 conditions
    • It’s a cup that has %electrodmg or %physdmg
    • It has %atk primary stat
    • It’s a feather or flower

Recommended artifact sets for early-midgame in order of importance:

  • This assumes that the goblet/circlet/hourglass have their respective optimal lines
    • Hourglass/Circlet: %atk
    • Goblet: %electrodmg/%physdmg > %atk
    • Feather and flower only have flat atk and flat HP respectively (don’t need to worry about the line)
  • If the pieces comprising a set don’t have optimal lines, you’re better off just using random pieces with %atk.
  • Follow these steps
    • Start from the top and see if you have any pieces of that set. 
      • If no, then move on to next option
      • If yes, then check to see if those pieces have optimal primary lines
        • If no, then move on to next option
        • If yes, then you may use this set
    • If you are unlucky and can’t build a set with optimal lines, it is better to have no set effect and use gear with optimal lines
  • 4 set Martial artist + any 1 piece with optimal primary line
    • 2 set: Increases Normal Attack and Charged Attack DMG by 15%.
    • 4 set: After using Elemental Skill (E), increases Normal Attack and Charged Attack DMG by 25% for 8s.
    • Advantages
      • Keqing has a 7.5s cooldown on her E so you can theoretically have 100% uptime of +40% dmg to normal and charged attacks
      • Each time you cast E, you refresh the buff duration. If you space out the initial cast with the recast, you can extend the duration
    • Disadvantages
      • Incredibly hard to form a 4 set with optimal primary stats. 
      • Does nothing to improve your E and Q damage.
      • DONT FARM FOR THIS SET PLS SAVE YOUR RESIN

  • 2 set Sojourner’s / 2 set Gladiator’s / 2 set Bravery + a different 2 set from same category OR any 2 set below OR any other 2 pieces with optimal primary lines
    • 2 set: ATK +18%
    • Advantages
      • If the 2 pieces (3* example) are able to roll for %atk, you can get 46.2% atk for a maximum of 62.2% with the set effect.
      • If you got lucky, you can form this set with a flower and feather, congratulations! You don’t have to worry about rolling the optimal line since flower and feather only have HP and flat atk. 
      • Stronger than 2MA for electro build Keqing. Refer to the theorycrafting library for evidence.
    • Disadvantages: refer to above section
      • You need to be lucky and roll the relevant optimal lines to make use of these sets. Otherwise, you’re better off using any random piece that has %atk
      • Very unlikely that you’re able to build 2 x 2 set in this category for 36% atk bonus
  • 4 set Berserker’s + any 1 piece with optimal primary line
  • 2 set: CRIT Rate +12%
    • 4 set: When HP is below 70%, CRIT Rate increases by an additional 24%.
    • Advantages
      • Easy to farm, drops from chests, elite mobs, and bosses. At a certain point, most of your artifacts in your inventory will be Berserker pieces. 
      • Because you’ll have so many pieces, it is highly likely that you will find optimal primary stats for goblet, circlet and hourglass pieces
      • At level 60/60 Keqing, your innate crit dmg should be 69.2%. This means that your optimal crit is 34.6%. The 4 set adds 36% crit rate which fulfils the 1:2 ratio.
    • Disadvantages
      • Refer to earlier section on crit rate

  • Note
      • There can be specific scenarios where using 4 set Berserker results in a small (100-200dmg difference) increase in damage over using 2 sets of 18% atk (36% atk total). 
        • When your playstyle involves constantly keeping your HP below 70%
        • When you’ve begun to upgrade 4* berserker pieces and approach the %atk threshold where crit% becomes more valuable than %atk

  • 2 set Martial artist + 2 set from below OR any other 2 pieces with optimal primary lines
    • 2 set: Increases Normal Attack and Charged Attack DMG by 15%.
    • Advantages
      • For both electro and physical builds, Keqing’s optimal combo is normal attack → charged attack
      • %dmg is a separate multiplier in the damage formula so it has a greater impact than %atk as long as total %atk is greater than %dmg (electro/physical, and other bonus sources like Lion’s Roar)
    • Disadvantages
      • 3* and 4* version farmable at AR30, but this is not worth it
      • The few pieces that you will have come from quest rewards and normal progression
      • Will not affect your E and Q damage

  • 2 set Berserker’s + any 2 pieces with optimal primary lines
    • 2 set: CRIT Rate +12%
    • Advantages
      • Refer to above section on 4 set berserker
    • Disadvantages
      • Crit % is not a very impactful stat in the early-midgame
      • The set only spawns up to 4*, doesn’t scale into endgame

F2P Selection

If you did no pulls, do not plan on getting the Black Sword from battle pass, or were unlucky in your pulls and never pulled a 4* 1H sword, you have 2 craftable options available. The recipe has a chance to drop from weekly bosses. 

  • Prototype Rancour (4*)
    • Passive: On hit, Normal or Charged Attacks increase Base ATK and DEF by 4% for 6s. Max 4 stacks. Can only occur once every 0.3s.
    • Secondary Stat: Physical DMG Bonus
    • Advantages
      • Physdmg% has good scaling into endgame. 
      • Synergises well with Superconduct (the elemental reaction that gives monsters a -50% phys res debuff)
    • Disadvantages
      • The %atk from the passive becomes more and more irrelevant in the endgame
      • Physdmg% has no effect on elemental damage (purple numbers). It will only affect your white numbers. 
      • When you use your E, you can never recast it because if you do, you convert your damage to electro which doesn’t benefit from %physdmg
    • Conditions for use
      • Aiming to go physical/superconduct build
      • You don’t want to play Keqing in a fun and interactive way.
  • Iron Sting (4*)
    • Passive: Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can only occur once every 1s.
    • Secondary Stat: Elemental Mastery
    • Advantages
      • Allows for fun and interactive gameplay unlike physical builds
      • Keqing deals elemental damage almost all the time, allowing her to keep 2/2 stacks
      • %dmg applies to all numbers (white and purple) and scales well into endgame
    • Disadvantages
      • Elemental mastery is usually not considered good on Keqing because she is rarely the one triggering the reactions and thus the EM used in the calculation is the support’s
      • You have to keep stacks up to maintain the %dmg buff
    • Conditions for use
      • Aiming to go electro Keqing
  • BiS (Best in slot): Aquila Favonia
    • %physdmg is huge
  • Flute
    • Can stagger shield opponents from the passive
    • R1-5 Flute will outperform R1 black sword on physical build. Evidence pending submission to library.
  • Black Sword
    • Is ranked above Lion’s Roar because the passive is not conditional upon electro-debuff
    • Nice small amount of regen that is especially helpful for Abyss
  • Lion’s Roar
  • Prototype Rancour (F2P)
    • Please note that R5 Rancour beats R1 Black Sword in a physical build
  • Skyward Blade
    • At 90/90, Skyward has only 41 more base attack than a 90/90 Prototype Rancour.
    • The increased dmg is dealt separately. 
    • More info here
  • Royal Longsword***
    • Conditional: assuming you haven’t hit 85% crit rate
  • Iron Sting (F2P)
  • Descension
  • Sacrificial Sword
  • If you’re going electro Keqing,
    • BiS: Black Sword***
      • Is ranked above Aquila in a R1 v R1 scenario
      • ***Is ranked above Lion’s Roar because the passive is not conditional upon electro-debuff. Further testing is being conducted to compare DPS in a normal E-Q rotation along with autoattacks.
    • Aquila Favonia
      • Even though electro Keqing doesn’t make use of the %physdmg, she benefits from the raw stats at 90/90
    • Black Sword
      • Is ranked above Lion’s Roar because the passive is not conditional upon electro-debuff
      • Nice small amount of regen that is especially helpful for Abyss
      • Please note that R1 Black Sword beats R5 Rancour in electro
      • R1 Black Sword > R1-R4 Flute on electro. Evidence pending submission to library
      • R1 Black Sword < R5 Flute on electro, but only by a small margin. 
    • Lion’s Roar
      • Please note that R3 Roar beats R1 Aquila in electro
    • Skyward Blade
      • At 90/90, Skyward has only 41 more base attack than a 90/90 Prototype Rancour
    • Flute
      • Can stagger shield opponents from the passive
    • Royal Longsword***
      • Conditional: assuming you haven’t hit 85% crit rate
    • Iron Sting (F2P)
    • Prototype Rancour (F2P)
      • %physdmg is not useful to Electro Keqing
    • Descension
    • Sacrificial Sword

Talent Prioritisation

  • The prioritisation should be Autoattacks (Yunlai Swordsmanship) > E (Stellar Restoration) > Q (Starward Sword)
  • The basic reasoning is that the damage boost to autoattacks is unconditional since it has no cooldown. A significant amount of damage from Keqing comes from her normal and charged autoattacks.
  • E is prioritised before Q because it is used more often and has a shorter cd. 
  • This prioritisation should be the same for both builds. 
  • Books (Prosperity) drop on Mondays/Thursdays from Taishan Mansion.

credits to Keqing Mains Early-Mid and Endgame Guide to Keqing (WIP) (Doug#8888) full guide at https://docs.google.com/document/d/1oN-p-gCqsZZNHrf3AKov4J_j5GJlF4osNvadkEoykcU/preview?pru=AAABdXIZ_0o*GaQuO3nA2JsowCnlouD9qA#

Recent Content

%d bloggers like this: